Modelling · Sculpting · Texturing
3D artist with experience creating production-ready assets for VFX film, specialising in modelling, digital sculpting, and texture development.
A background in art and music, brings a strong creative foundation and attention to detail to asset creation. Proficient in Maya, ZBrush, Substance 3D Painter, Mari, and Python, with some experience in Unreal Engine.
Comfortable working within established pipelines to deliver visually consistent, technically reliable assets. Experience supporting and coordinating artists on freelance projects while collaborating effectively with production teams.